![]() You would probably be able to wear that shape with another female Catwa brand head, but you might need to tweak it a bit. For example: a shape created to be worn with the Catwa 'Catya' head will look really odd worn under a system avatar, or even under a Bento mesh head from another brand, such as Lelutka. When you see shapes that are "made for XYX head" those shapes are designed to ONLY be worn with specific Bento mesh heads. For example: if you want a very pointy jaw you won't be able to do that with a mesh head that starts out with a very square jaw, so pick a Bento head that has a starting shape close to the one you want to end up with. ![]() This means that - with a Bento head - you can use the face sliders to customise the shape of that head, within the limits of what its starting shape looks like. There are several types of mesh heads, but the two main ones are static heads that you can only change by stretching them in each direction, and Bento heads.īento mesh heads are rigged to lots of points on your face (the same way that a mesh body is rigged - or 'pinned' to parts of your underlying avatar skeleton). ![]() (Think of rigging as like it being 'pinned' to you in those places.)Ī mesh head is exactly the same: an object worn over your system avatar's head, for which you will need an alpha layer to hide the system head so that it doesn't poke through. A mesh body is rigged to various points of your avatar's skeleton, so that it moves realistically when you move. To do this you need to wear an alpha mask, which renders parts of your system avatar invisible so they don't poke through the mesh body. Those are the four items you must always be wearing (even if they're completely hidden by a mesh body and head) because without them your avatar simply won't rez properly.Ī mesh body is an object (or set of objects) that you wear over the top of your system avatar. It also needs - at its bare minimum - a system hairbase (now most commonly used as an eyebrow-shaper) and system eyes. Think of a shape as like your skeleton that sits underneath everything else.Ī system avatar (sometimes called a classic avatar) is a combination of a shape, with a painted-on system skin covering it, just like your real skin covers your skeleton. You can edit everything from the length of your nose to the wideness of your eyes, how tall you are, how big your butt is, how fat/thin/muscular you are, etc. These numbers are accessible by right-clicking on your avatar, selecting Appearance > Edit Shape, and moving the sliders around until you have a set of numbers that you like. Eg: if you have a mesh body as well, you should be wearing CATWA ALPHA Full Avatar, and if you just have the mesh head you should be wearing CATWA ALPHA HEAD & EYES.īut then I would not have the bento hands right? And all the maitreya hudĪ shape is just a set of numbers that dictate the dimensions of your body. Plus whichever alpha fits what you're wearing. You will now have a shape that has the correct sliders for the Catwa head, plus the Maitreya body sliders.ĭepending on which head you're demoing, you need to be wearing the following:ĬATWA RIGGED EYES v3.2ĬATWA Then wear the Catwa starter shape, edit your shape again, and copy across to it the Maitreya settings that you wrote down for those tabs, and then save the shape. Once in the shape, you can note down all the slider numbers for the following tabs: Body, Torso, Legs. Mesh heads made with Bento in mind have much more realistic facial expressions than older, non-Bento mesh heads.If you like the Maitreya body shape you can right-click on your avatar and select Edit Shape. Fortunately, most of the popular third party viewers now are Bento compatible. Avatars look severely distorted in old, non-Bento viewers. You need a Bento compatible viewer to see today's Bento-equipped avatars correctly. You'll notice that her wings actually flap. In addition, bones were added to aid the animation of nonhuman avatars.for example, one of the new starter avatars is an angel. By moving these bones, animations can create real finger movements of the hands and real facial expressions. It added new bones to the avatar skeleton. Project Bento addressed that shortcoming. This resulted in things like your prim fingernails popping off your fingertips and floating in the air when you closed your hand. ![]() What we had instead was "morphs".a limited set of hand positions and facial expressions that certain animations could trigger. Up until recently, avatars didn't really have facial expressions or hand movements. ![]() The links Cindy suggests will certainly give you the complete story! Here's the short version: ![]()
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